Player Expectations and Responsibilities

Players that follow all of these expectations diligently will gain an additional Inspiration Point when they reach adventure milestones.

At the Table

  • Stay focused and pay attention while at the table. Our group tends to be large, and getting distracted is easy. If your character is in a scene or combat, you should be present and actively listening to what is going on.
  • As long as it doesn’t interfere with the previous point, you can communicate with loved ones via text or IM while at the table, but keep your communication device from the game space. Work, school, or video game communication is not allowed while your character in in-scene.
  • Minimize meta-talk. If you have something essential to say out-of-character, indicate you are doing so with a meta-hat. If it’s not essential to what is happening in-game, it can wait.
  • All planning and inter-party communication should occur in-character.
  • It is okay to leave the table or do something else if your character is not in-scene. It is not okay to distract other players who do have characters in-scene or talk over the game.
  • If you stay at the table while your character isn’t present, make sure to act according to character knowledge, not player knowledge, in subsequent scenes. I will not take for granted that your characters are sharing information unless it is explicitly stated.

Rolling and Mechanics

  • Rolls must be declared or requested. I will not accept “unannounced” dice rolls.
  • Dice rolls need to be left on the table for 2.6 seconds so they are visible to other players.
  • When I call for a group skill check (everyone makes the roll) roll your check as soon as possible, note the result, and wait to give me your result until I ask for it.
  • When a player declares a skill check they would like to make during an exploration or interaction, that player’s check and resulting actions will be resolved before I accept the same check from anyone else. This can be bypassed by assisting on the check.
    bq). For example, Kyle declares that his character would like to search a chest for traps. Nick’s character isn’t doing anything, so Nick says he will search as well. Before Nick can roll, Kyle makes his roll. Kyle rolls poorly, and decides to open the chest, which is trapped, killing his character. Only after that can Nick’s character search the chest. He should have probably assisted his friend.

Clerical Work

  • You are required to provide me with an updated character sheet before 10:00am the Friday before a seesion. If we have reached an adventure milestone and you are leveling up, you have 72 hours after the end of the last session instead. Failing to meet this requirement even once will disqualify you from receiving your milestone inspiration.
  • You are required to keep track of your inventory, encumbrance, and carried items. You don’t have to announce to the party everything you carry, just be consistent and follow the encumbrance rules.
    bq). I suggest noting what your character carries by default. i.e., “Fox carries his crossbow in his hand when exploring dungeons, but usually leaves his backpack behind when he can, just taking his burgle sack.”
  • You are required to keep track of your living expenses and money. These should be noted on your character sheet updates, but do not need to be announced in game. You do not need to ask me every time you purchase a mundane item. Anything under 100 gp in the equipment section of the PHB is easily bought, as long as your character reasonably has time. While “in-town”, your daily living expenses will cover basic food and dink, according to your lifestyle. Anything above and beyond your lifestyle should come out of your money.
  • When traveling in dungeons or wilderness, you will need to keep track of food and water instead of living expenses. Again, these do not need to be announced in game (unless you run out) but should be recorded on your character sheet.
  • When there is downtime in-game, it is your responsibility to record how your character is spending their time. This could be through down-time activities, or through supplemental role-playing.

Player Expectations and Responsibilities

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